![]() Step 2 could be removed, and automated processes must ensure slow/confused players auto-advance if they do not make choices.Ĭombine the above with following rule changes:ġ.) In a 6-7 vs. This would slow down starting each battle. 6-7 players is put into a Lobby together.ģ.) Each team can vote/select to ban 0-2 ships making it unavailable to the other team.Ĥ.) Each player can select a ship fitting the criteria for the match and click "Ready".ĥ.) A chat-window in the Lobby should allow player interaction in this phase, maximum 60 seconds to prepare. Click "Search for players"Ģ.) A list of for example 6-7 vs. Maybe something like this:ġ.) Pick a Tier, any Tier. Replace this mode with a proper team game with selection and preparation. Thus, all of this needs to be thrown into the sea never to return! Bad results should not surprise anyone, it is almost a guaranteed result. Even good players can perform badly when put into a frustrating game mode where there are no plans, bad communication, few options, and too much random matchmaking. As I see it, the main problem is not the ships or the game mechanics, it is the players/teams in combination with the rules. However, also maybe something to consider. What does that mean you might ask? Crazy talk? Retard alert? Make a system more similar to games like Leage of Legends or DotA2. So, the question is, how to fix Ranked battles to make them something else than a more frustrating mode of Random battles? How to make Ranked more about skill and competition without sucking out even more fun? The new changes to Gold League where stars can not be saved seems to be particularly frustrating. Ranked battles feels tedious and unmotivating to play. Play badly and don't care, you can get carried on the shoulders of giants. Play well and try to win, and you can lose a start more easily than if you just try to make as much xp as possible to protect yourself and hope to be on the winning team. ![]() Teams can have very different skill levels and steamrolling one sided battles are far too common. ![]()
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